

They are a bit more controllable when it comes to blocking as they are the only players on the team without Frenzy. The Khorngors are almost certainly going to be doing a lot of heavy lifting when it comes to carrying the ball. Getting Guard on the team will really help a lot to work around this issue. The Linemen might be a liability starting with an average strength and Frenzy, watch out for Frenzy traps where a favourable initial block can turn into a detrimental turnover inducing second block.

You’ll want to maximise the amount of hits you can get in and really work around this. Khorne teams have pretty decent strength to combine with Frenzy.

Both incarnations feature a lot of players with Frenzy, which is what would be expected from team that worships the Chaos Blood God, Khorne.Īs is typical for a Chaos team, they come devoid and the common fundamental skills such as Block and Dodge. Introduced by Games Workshop late in 2021 Khorne teams officially make their way to tabletop after already being seen (in a different form) in the digital version of Blood Bowl. Claws, Frenzy, Loner (4+), Mighty Blow (+1), Unchannelled Fury
